Blender, once the slightly eccentric cousin of the 3D world, has evolved into a full-blown powerhouse used by studios and ...
YouTube is quietly turning into a place where videos are no longer just watched, but played. Instead of clicking through to ...
Three wildly different games are currently free to claim on one PC storefront, with the offers being set to expire between ...
Jake brings two decades of experience with him, having covered major industry events, breaking news, one-on-one interviews, and more. When he's not playing World of Warcraft, he's usually on the hunt ...
Tides of Annihilation has only had a handful of showings, but it has already become one of those games that is easy to make assumptions about. Some of that comes from the imagery shown in its trailers ...
In Love and Deepspace, female players are falling for AI-driven men who whisper their names, remember their stories, and ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
For many ordinary Bangladeshis, fear has returned in familiar forms: fear of speaking, fear of being identified, fear of ...
The "someday-in-the-future" dream is "Gaming TVs", where Playstation, Nintendo, Xbox are just subscription and store apps and ...
Record revenues, soaring salaries and global ambition mask the fault lines that will test the NBA’s power, integrity and ...
The global metaverse market size was US$ 62.6 billion in 2021. The global metaverse market is forecast to grow to US$ 848.8 billion by 2030 by registering a compound annual growth rate (CAGR) of 39.1% ...