旨在帮助你查看每个运行时提供的信息,查看其实现的扩展,以及检查可以查询的常见属性和枚举 (映维网 2021年09月13日)如果你是用OpenXR构建体验的Unity或Unreal开发者,或者是相关的底层开发者,OpenXR Explorer可能值得你的关注。社区存在众多的OpenXR运行时,而 ...
你现在可以利用Unreal的先进渲染功能来为PICO Neo3和PICO 4构建栩栩如生的XR应用程序。 (映维网Nweon 2022年11月22日)于今年4月正式推出的Unreal 5旨在为社区带来前所未有的自由度、保真度和灵活性。在上周发布的Unreal 5.1版本中,这款引擎最为亮眼的两项功能虚拟化 ...
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It’s a major milestone, according to Khronos Group ...
去年3月青亭网曾报道,微软开发人员mbucchia为了优化《微软模拟飞行VR》的画质,在免费开源软件OpenXR Toolkit中加入对眼球追踪和注视点渲染的支持,并兼容Varjo Aero等符合OpenXR眼球追踪标准的PC VR头显。今天,mbucchia宣布OpenXR Toolkit也将为支持眼球追踪的VR一体机 ...
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to ...
The OpenXR standard is a consortium of dozens of companies in the XR industry, across platforms, headsets, chipsets, and game engines. Orchestrated by the Khronos Group the consortium consists of some ...
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common. The Khronos Group launched the OpenXR specification in ...
The Khronos Group has announced the ratification and public release of the OpenXR 0.90 provisional specification for royalty-free standards related to augmented reality (AR) and virtual reality VR ...
Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets ...
One year ago, the Khronos Group released the royalty-free mixed reality standard OpenXR in an effort to make cross-platform software coding easier for VR and AR developers. Today, Khronos is ...
The virtual reality community is a collection of warring tribes. Games and applications are only available on certain hardware, and controls and sensors are unique to each platform. That leaves VR ...
Luke has been working in consumer tech for over a decade and is an expert in cameras, computing, VR and audio. He joined Pocket-lint in 2021 and can always be found writing reviews, news and features ...