Mark is a lifelong player of games and a longtime fan of the gaming industry. His favorite genre of game is Action-Adventure, and has been heavily into Souls-Likes since getting lost in the world of ...
Chris has a lifelong goal of showing off the beauty found in virtual worlds and how accessible they are for everyone. He's played games almost all of his life, competed in a few tournaments, and loves ...
Daniel has been playing games for entirely too many years, with his Steam library currently numbering nearly 750 games and counting. When he's not working or watching anime, he's either playing or ...
Megan (She/They) is a freelance journalist from the United Kingdom for the digital publication, Game Rant. She has been professionally writing gaming content for roughly four years now, since starting ...
Ahmad is a video game fanatic. He always carries his PSVita with him wherever he goes so he can play Metal Gear Solid on the go, and his socials are filled with gaming news. He also lifts weights ...
Rhythm games, by their very nature, are inherently very replayable. After all, who doesn’t like listening to their favorite song over and over again? Rhythm games are much the same way, whether you’re ...
Ready to feel the beat? Well the best rhythm games are here to help you do just that. From hitting notes in combat to conquer your foes, to landing notes to the music to earn yourself the highest ...
Thrasher is mesmeric, flowing, and looks delicious. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Released last year for VR platforms, rhythm ...
RedOctane Games is back, and are ready to bring forth the next step in rhythm-based gaming. The company announced Wednesday that it consists of “creators and developers who helped create and scale ...
In the mid-00s, it was almost impossible to escape the popularity of Guitar Hero. Released in 2005, Harmonix and RedOctane’s guitar-based rhythm game is considered one of the most influential games of ...
When you sit down with a game, you make a pact with it: you’ll push the buttons, and it will show you what happens when you do. A lot of games don’t really care to interrogate what that means, to use ...
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